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Link Aggregation Control Protocol : ウィキペディア英語版
Link aggregation

In computer networking, the term link aggregation applies to various methods of combining (''aggregating'') multiple network connections in parallel in order to increase throughput beyond what a single connection could sustain, and to provide redundancy in case one of the links should fail.
Further umbrella terms used to describe the method include port trunking,〔link bundling, Ethernet/network/NIC bonding, or NIC teaming. These umbrella terms encompass not only vendor-independent standards such as Link Aggregation Control Protocol (LACP) for Ethernet defined in IEEE 802.1AX and IEEE 802.1aq or the previous IEEE 802.3ad, but also various proprietary solutions.
Network architects can implement aggregation at any of the lowest three layers of the OSI model.
* Examples of aggregation at layer 1 (physical layer) include power line (e.g. IEEE 1901) and wireless (e.g. IEEE 802.11) network devices that combine multiple frequency bands.
* OSI layer 2 (data link layer, e.g. Ethernet frame in LANs or multi-link PPP in WANs, Ethernet MAC address) aggregation typically occurs across switch ports, which can be either physical ports, or virtual ones managed by an operating system.
* Aggregation at layer 3 (network layer) in the OSI model can use round-robin scheduling, hash values computed from fields in the packet header, or a combination of these two methods.
Regardless of the layer on which aggregation occurs, it balances the network load across all links. Most methods provide failover as well.
Combining can either occur such that multiple interfaces share one logical address (i.e. IP) or one physical address (i.e. MAC address), or it allows each interface to have its own address. The former requires that both ends of a link use the same aggregation method, but has performance advantages over the latter.
== Description ==
Link aggregation addresses two problems with Ethernet connections: bandwidth limitations and lack of resilience.
With regard to the first issue: bandwidth requirements do not scale linearly. Ethernet bandwidths historically have increased by an order of magnitude each generation: 10 megabit/s, 100 Mbit/s, 1000 Mbit/s, 10,000 Mbit/s. If one started to bump into bandwidth ceilings, then the only option was to move to the next generation which could be cost prohibitive. An alternative solution, introduced by many of the network manufacturers in the early 1990s, is to combine two physical Ethernet links into one logical link via channel bonding. Most of these solutions required manual configuration and identical equipment on both sides of the aggregation.〔(【引用サイトリンク】url=http://grouper.ieee.org/groups/802/3/trunk_study/tutorial/index.html )
The second problem involves the three single points of failure in a typical port-cable-port connection. In either the usual computer-to-switch or in a switch-to-switch configuration, the cable itself or either of the ports the cable is plugged into can fail. Multiple physical connections can be made, but many of the higher level protocols were not designed to failover completely seamlessly.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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